While it's true that your ideas are narrowed by the subject of the cover story -- there is no copy arrange, pictures to place or folios to take into account. It can pretty much be anything. And being the type of designer I am -- that structure is what keeps me focused while designing rather than wanting to pull my hair out because there are too many possibilities. That said, hopefully you all will see why a blank canvas can be a bit overwhelming for me in terms of cover design.
As for this first cover competition -- the topic of foreclosure was less than inspirational for me. Despite knowing about the troubles in the housing market, never having owned a home puts a damper on what I feel capable of creating. Never the less, here's what I came up with:
After the editor critique I was asked to focus on my second design with the following suggestions: 1. have a fallen house and 2. find the human connection. I took those suggestions and an idea from a one of my peers to create my second draft -- I shot the photo myself using pieces from the Monopoly board game. I wanted to find a friend who had access to Polly Pockets, but due to the snowpocalypse my contacts were limited -- and they are apparently no longer sold in the stores I looked at. I thought, however, the dog piece from Monopoly would offer the human connection the editors were looking for.
In the end, Joe Bradley's cover design was chosen for this issue of Vox. Congrats to him!
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